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Debug Modes
Applying the downstairs codes for your translation of the game will enable the debug options in the downstairs sections. Master Codes ( only needed for darnel devices ) :
USA / PAL | JP / JP Demo |
---|---|
90116A20 0C045A30 | 901163D8 0C04589E |
Run-time debug menu codes:
Reading: Dark Cloud – The Cutting Room Floor
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
00141A48 00000007 201412E0 10000005 |
0014198C 00000007 20141208 10000005 |
001410D0 00000007 20140A28 10000005 |
00141138 00000007 20140A28 10000005 |
Dungeon debug menu codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFFD 202A35EC 000000DC |
D1C772C2 0000FFFD 202A5F0C 000000DC |
D1C56F02 0000FFFD 20286360 000000DC |
D1C56C82 0000FFFD 202860E0 000000DC |
Item debug menu codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFF7 11D9EC08 00000005 |
D1C772C2 0000FFF7 11DB1D78 00000005 |
D1C56F02 0000FFF7 21DB2558 00000004 |
D1C56C82 0000FFF7 21DB22D8 00000004 |
The trace debug options only work outside of dungeons. Press L3 for debug camera codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
D1C749C2 0000FFFD 202A2730 00000001 |
D1C772C2 0000FFFD 202A5040 00000001 |
D1C56F02 0000FFFD 20285508 00000001 |
D1C56C82 0000FFF7 21DB22D8 00000004 |
Press X for debug levitate codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A273C 00000001 | 202A504C 00000001 | 20285514 00000001 | 20285294 00000001 |
Disable HUD codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A2734 00000001 | 202A5044 00000001 | 2028550C 00000001 | 2028528C 00000001 |
Hide player model codes:
USA | PAL | JP | JP Demo (PAPX-90501) |
---|---|---|---|
202A2738 00000001 | 202A5048 00000001 | 20285510 00000001 | 20285290 00000001 |
(Source:
Original TCRF research
)
run-time Debug Menu
This menu will appear when first starting the plot. This enables you to view events, jump to any map, enter dungeons, change the terminology of the game, or simply start the game normally. The option, interior does n’t work on the external versions as it is trying to load a map with the ID of 0x63 that ‘s not on the disk anymore. This is only present on the original japanese acquittance translation of the game. Entering this option will send you to a map which you can not exit. When forcefully removing the debug menu so you can exit, it will load nothing and send you to a blank invalidate.
Dungeon Debug Menu
Pressing L3 in a keep map will enable the use of this menu. This enables the ability to turn on debug information, turn off collision, in full open the mini-map, and more. You can besides listen to music and sounds. Press R3 to exit the menu .
- Turning the COLLISION option off will allow you to pass through walls. You can also hold Square in this mode to increase running speed.
Item Debug Menu
Press Start button while in the item menu to enable this. This enables you to immediately obtain any token. Pressing Select hera will either enable debug information, or allow you to view the item model. Using the Right Analog Stick will rotate the model. It is best not to press Select in this menu at all, as it will likely make the crippled crash at some distributor point .
Debug Camera
This can only be used outside of dungeons. Press L3 to enable it. once in this mode, pressing D-Pad Up / Down ampere well as the Right Analog Stick will move the camera. With that being said, this debug television camera allows for spare campaign within all of the games cutscenes with the exception of the Dark Urn and Destruction of Norune cutscenes. This is due to how this particular scene is programed by the developers of Level 5 .
Event Debug Camera
A debug camera choice made entirely for event scenes. This allows you to move the television camera anywhere equally well as go characters around on the function. note : This debug television camera does not work for the introduction cutscene, independent menu, Dark Urn and Destruction of Norune cutscenes .
USA Code: L3 to Enable Debug Camera. R3 to Disable. 20170250 00000000 D1C749C2 0000FFFD 002A2A28 00000001 D1C749C2 0000FFFD 202A1F24 00000001 D1C749C2 0000FFFB 002A2A28 00000000 D1C749C2 0000FFFB 202A1F24 00000000
Controls:
- L1 pans left.
- R1 pans right.
- D-Pad Up once to enter character placement mode. Pressing D-Pad Up again will allow you to change the camera focus point. Pressing D-Pad Up once more will return to free camera mode.
- D-Pad Left / Right to cycle through selectable objects in character placement mode.
- Triangle to center camera on the currently selected object.
- Hold X to increase camera speed.
- Hold Square to increase selected object speed.
- Select will try to open a file called debug.txt from host0:debug.txt which doesn’t exist.
(Source:
Original TCRF research
)
Removed playable Seda
The program for a playable Seda still remains in the game ‘s files along side the early playable characters ; albeit incomplete. Seda ‘s file is listed as “ c07a ” At that clock time alone the model was known to be there. The values listed all the character files from Toan to Osmond. There was supposed to be a file called “ c07a ”. however, when replacing a running characters file with the c07a file that character will be replaced with a wireframe and shadow texture of Playable Seda ‘s exemplar. This beta version of playable Seda lacks any attack animations ; attacking crashing the game. Link to the television detailing Beta Seda [ 1 ]
Beta Chronicle Sword
This beta 3D design for the Chronicle Sword can be found however when obtaining this rare item it good reverts to the regular adaptation of the sword. In addition, the 2D icons for the beta Chronicle and chronicle 2 can be found shroud in the game ’ s data showing that these early designs for the Chronicle sword were changed reasonably belated in growth.
Dark Cloud Debug Build
A debug build of Dark Cloud was found by gamble leftover hidden in PlayStation ‘s Jampack Winter 2002 ‘s Demo Disc that was sold in stores across North America. Interestingly it includes an exclusive greenwich village debug feature which is not found in the retail versions debug manner.
Alternate Character Names
@201 "TORAN" A Young Boy who has the unique ability to extract "fragments of the world". @202 "TORO" Training to be hunter,Toro lives in the Village of Mataragi. @203 "SEIDE" A mysterious warrior with a ma- gic sword.He has an extreme ap- preciation for the God of Magic. @204 "RUBY" A sorceress imprisoned inside a lamp.Her magic is very power- ful. @205 "UN-GARA" A strong warrior of the desert people.Has the power to control the winds. @206 "SHIAO" A young girl magically trans- formed from a cat to a human be- ing.She has the ability to change back into a cat.
One of the txt files in the game ‘s DATA.DAT archive contains the names and descriptions of several main characters. respective names differ well from the final names seen in-game :
- TORAN became Toan.
- TORO became Goro.
- SEIDE became Seda.
- UN-GARA became Ungaga.
- SHIAO became Xiao.
additionally, Seide ‘s description refers to a “ God of Magic ”, which is never referenced in-game. As respective press outlets besides referred to Toan as Toran anterior to the game ‘s release equally well as Seda ‘s name being Sheeda, these names are likely a result of a then-incomplete localization of function, quite than being misprint .
Alternate Element Names
Hidden deep within the files of the japanese version of Dark Cloud was a .mes file which is not found in the external versions. Within this .mes file is surrogate names for the elements used to upgrade weapons, they are as follows :
- Flame became Fire
- Snow Flake became Ice
- Lightning Bolt became Thunder
- Vortex became Wind
- Sun became Holy
unused Character Portraits
Some unused fictional character portraits are left over in the game ‘s data. notably, an earlier portrait of Ruby showcasing a former design, a cat-o’-nine-tails form for Xiao, and a portrayal for Seda ; who was belated replaced with Osmond. The big cat portrayal of Xiao would have been used when xiao was used in the village overworlds and her portrait would change when entering dungeons. The game refrences this trash automobile mechanic whithin her beta character bio extracted from the game files, “ A new female child magically transformed from a big cat to a human being.She has the ability to change back into a caterpillar. ”
Beta Dungeon Tiles
Hidden within Dark Cloud ‘s files lies unused beta tiles for use in the game ‘s dungeons. This tile specifically was going to be used to mark a dead end in Devine Beast Cave ; possibly to mark the end of the tramway.
Prototype Georama Menu and HUD
An early Georama menu that was leftover on the plot ‘s phonograph record. This differs from the earliest Georama seen in the Tokyo Game Show 1999 and is more simplistic in comparison. prototype of the HUD ( with floor number in a green encircle ), together with the georama menu ( both present in an “ old ” booklet on the DVD ), this strange interpretation of the menu and department of housing and urban development is seen in function lone in a first movie of ign.com.
Leftover Georama Elements
A cactus can be found in the Norune Village ‘s Georama tileset, which implies that you were able to place cacti down in the Georama segments.
fresh Village Icons
Within the game ‘s files there are respective village title cards that go unused which suggests that these area name undergo several name changes throughout development :
idle text for trash weapon attributes
Within the game ‘s files there can be found fresh text that describes two weapon stats that went idle in the final adaptation of the game. These upgrades would have been used to improve the musician ‘s luck and increase stat for their weapon. The functionality for these stats has been removed from the game ‘s files. The descriptions are as follows :
- Growth +1
- Growth +2
- Growth +3
obtain greater experience by attaching to a weapon.
- Luck +1
- Luck +2
- Luck +3
Increase luck by attaching to weapon .
unused Weapon Icons
When going through the game files an unused weapon attachment icon can be found. It appears to be an worm buster or anti-insect as it is in the imprint of a bee. This implies that there was once a weapon stat to defend against insect enemies. This attachment lacks any functionality and it is unknown why it was removed.
unused Items
There are many fresh items that are left in Dark Cloud ’ second files, the bet on lists them as follows :
- Medusa Powder: Petrifies Enemies for a while.
- Hardening Powder: Can harden a bottomless marsh.
- Powder of Teleportation: Lets you teleport to a different location on the same floor.
- Early design Fishing Rod.
- Worm Fishing Rod.
- Prickley Fishing Rod.
- Pedometer: Counts Every Step.
- Save Book: Allows you to save when moving to another floor.
- Early design Pedometer.
- Early design Save Book.
- Magical Lamp: A Lamp for summoning Ruby the Genie.
- Unknown.
- Shell Ring: A memento of Rando and the Queen.
- Early Fire Crystal Design: Stone with the power of Fire. Causes flame-based damage in dungeon.
- Early Thunder Crystal Design: Stone with the power of Thunder. Causes thunder-based damage in dungeon.
- Early Ice Crystal Design: Stone with the power of ice. Causes ice-based damage in dungeon.
- Early Wind Crystal Design: Stone with the power of wind. Causes wind-based damage in dungeon.
- Dran’s Horn: Lets you ride on Dran to another map.
- Moon Flute: A flute that can call the moon boat.
- Early Gourd design.
- Unused Spirit Water: Water from the Spring of the Spirit. Fully quenches your thirst.
- Healing Water: Water from Miraculous Peaks. Recovers your body.
- Siren’s Tear: Fully recovers your body.
- Early Design for Queens Hook: Gatekey.
- Early Design for King’s Slate: Gatekey.
- Unused Gold Statue: Gatekey.
- Unused Flame Key: Gatekey.
- Unused Flame Dungeon Key.
- Unused Flame Backfloor Item.
- Early Design for Flapping Fish: Backfloor Item in Shipwreck.
- Early Design for Rotten Flapping Fish: Yuck, it’s rotten!
- Early Design for Sun and Moon Temple Dungeon Key.
- Unused World Map: Use to teleport to new areas.
- Early Design for Water.
- Unknown.
Beta picture of Gilda cliff from enemies.
unused foe
This lizard/dragon enemy was found only in the japanese interpretation of Dark Cloud within it ‘s files and goes unused. The animations of this enemy has so far to be found or deleted entirely. This monster ‘s exemplar could be found amongst the enemies for Norune Village, although unlike the rest of the monsters this one ‘s file format was corrupted. It ‘s nameless what this enemy was planned to do, or where it would have been found, though it is speculated it may have been a region of the trash Fire keep.
unused ‘Chara Coin ‘ functionality
unused character dialogue hints at an early way the actor would have obtained new playable allies. initially when the new ally joins your party, they would offer Toan an item called a Chara Coin for the player to use to summon the fresh ally in the dungeon. Although this text was removed from gameplay, the Chara Coin functionality is distillery present and can be seen in the plot when the player presses select to quickly swap characters.
unused Dungeon Mini Map Variations
Within Dark Cloud ‘s textures can be found four idle dungeon mini map variations ; it is ill-defined where these mini map variations would have been used .
inaccessible Area
The Flapping Duster, the back floor key for the Gallery of Time, is inaccessible through normal gameplay in the US and european versions. This renders the Gallery of Time ‘s back shock wholly inaccessible without the manipulation of cheating devices. Romhacks do exist for the US and european versions that restores the working demeanor of the Flapping Duster from the japanese version of the game, which then allows the player ‘s access to the Gallery of Time ‘s back shock.
Read more: Panem
regional Differences
The Demon Shaft is a 100-floor keep that is unlock after completing the independent fib or starting a newfangled crippled with a completed game save on the same memory card. This keep is single to the US and european releases. This exclusivity extends to all monsters, bosses, items adenine well as foreman monster that lone appear in the Demon Shaft.
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