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Dark Cloud – The Cutting Room Floor

Dark Cloud is a concoction of keep crawling with Zelda-like gameplay featuring weapon-upgrading mechanics and the Georama Town Building System .

Hmmm... To do:

  • Document the debug enabled version.
  • Cover debug menu options and search for unused levels.
    • Check to see if Flapping Duster properly appears in the PAL version.
  • Cover several other dummied out items.
  • Make a comprehensive list of monsters/items that only appear through exploring the Demon Shaft.

Debug Modes

Applying the downstairs codes for your translation of the game will enable the debug options in the downstairs sections. Master Codes ( only needed for darnel devices ) :

USA / PAL JP / JP Demo
90116A20 0C045A30 901163D8 0C04589E

Run-time debug menu codes:

USA PAL JP JP Demo (PAPX-90501)
00141A48 00000007
201412E0 10000005
0014198C 00000007
20141208 10000005
001410D0 00000007
20140A28 10000005
00141138 00000007
20140A28 10000005

Dungeon debug menu codes:

USA PAL JP JP Demo (PAPX-90501)
D1C749C2 0000FFFD
202A35EC 000000DC
D1C772C2 0000FFFD
202A5F0C 000000DC
D1C56F02 0000FFFD
20286360 000000DC
D1C56C82 0000FFFD
202860E0 000000DC

Item debug menu codes:

USA PAL JP JP Demo (PAPX-90501)
D1C749C2 0000FFF7
11D9EC08 00000005
D1C772C2 0000FFF7
11DB1D78 00000005
D1C56F02 0000FFF7
21DB2558 00000004
D1C56C82 0000FFF7
21DB22D8 00000004

The trace debug options only work outside of dungeons. Press L3 for debug camera codes:

USA PAL JP JP Demo (PAPX-90501)
D1C749C2 0000FFFD
202A2730 00000001
D1C772C2 0000FFFD
202A5040 00000001
D1C56F02 0000FFFD
20285508 00000001
D1C56C82 0000FFF7
21DB22D8 00000004

Press X for debug levitate codes:

USA PAL JP JP Demo (PAPX-90501)
202A273C 00000001 202A504C 00000001 20285514 00000001 20285294 00000001

Disable HUD codes:

USA PAL JP JP Demo (PAPX-90501)
202A2734 00000001 202A5044 00000001 2028550C 00000001 2028528C 00000001

Hide player model codes:

USA PAL JP JP Demo (PAPX-90501)
202A2738 00000001 202A5048 00000001 20285510 00000001 20285290 00000001


Original TCRF research


run-time Debug Menu

Darkcloud debugmenu1.png Darkcloud debugmenu2.png This menu will appear when first starting the plot. This enables you to view events, jump to any map, enter dungeons, change the terminology of the game, or simply start the game normally. The option, interior does n’t work on the external versions as it is trying to load a map with the ID of 0x63 that ‘s not on the disk anymore. This is only present on the original japanese acquittance translation of the game. Entering this option will send you to a map which you can not exit. When forcefully removing the debug menu so you can exit, it will load nothing and send you to a blank invalidate. Darkcloud debugmenu3.png Darkcloud geedit.png

Dungeon Debug Menu

Darkcloud debugmenu4.png Darkcloud debugmenu5.png Pressing L3 in a keep map will enable the use of this menu. This enables the ability to turn on debug information, turn off collision, in full open the mini-map, and more. You can besides listen to music and sounds. Press R3 to exit the menu .

  • Turning the COLLISION option off will allow you to pass through walls. You can also hold Square in this mode to increase running speed.

Item Debug Menu

Darkcloud debugmenu6.png Darkcloud debugmenu7.png Press Start button while in the item menu to enable this. This enables you to immediately obtain any token. Pressing Select hera will either enable debug information, or allow you to view the item model. Using the Right Analog Stick will rotate the model. It is best not to press Select in this menu at all, as it will likely make the crippled crash at some distributor point .

Debug Camera

Darkcloud debugcamera2.png This can only be used outside of dungeons. Press L3 to enable it. once in this mode, pressing D-Pad Up / Down ampere well as the Right Analog Stick will move the camera. With that being said, this debug television camera allows for spare campaign within all of the games cutscenes with the exception of the Dark Urn and Destruction of Norune cutscenes. This is due to how this particular scene is programed by the developers of Level 5 .

Event Debug Camera

Darkcloud debugcamera.png A debug camera choice made entirely for event scenes. This allows you to move the television camera anywhere equally well as go characters around on the function. note : This debug television camera does not work for the introduction cutscene, independent menu, Dark Urn and Destruction of Norune cutscenes .

USA Code:

L3 to Enable Debug Camera. R3 to Disable.
20170250 00000000
D1C749C2 0000FFFD
002A2A28 00000001
D1C749C2 0000FFFD
202A1F24 00000001
D1C749C2 0000FFFB
002A2A28 00000000
D1C749C2 0000FFFB
202A1F24 00000000


  • L1 pans left.
  • R1 pans right.
  • D-Pad Up once to enter character placement mode. Pressing D-Pad Up again will allow you to change the camera focus point. Pressing D-Pad Up once more will return to free camera mode.
  • D-Pad Left / Right to cycle through selectable objects in character placement mode.
  • Triangle to center camera on the currently selected object.
  • Hold X to increase camera speed.
  • Hold Square to increase selected object speed.
  • Select will try to open a file called debug.txt from host0:debug.txt which doesn’t exist.


Original TCRF research


Removed playable Seda

The program for a playable Seda still remains in the game ‘s files along side the early playable characters ; albeit incomplete. Seda ‘s file is listed as “ c07a ” At that clock time alone the model was known to be there. The values listed all the character files from Toan to Osmond. There was supposed to be a file called “ c07a ”. however, when replacing a running characters file with the c07a file that character will be replaced with a wireframe and shadow texture of Playable Seda ‘s exemplar. This beta version of playable Seda lacks any attack animations ; attacking crashing the game. Link to the television detailing Beta Seda [ 1 ] DarkCloud-Seda In game.png DarkCloud-SpiderSeda.png

Beta Chronicle Sword

This beta 3D design for the Chronicle Sword can be found however when obtaining this rare item it good reverts to the regular adaptation of the sword. In addition, the 2D icons for the beta Chronicle and chronicle 2 can be found shroud in the game ’ s data showing that these early designs for the Chronicle sword were changed reasonably belated in growth. Dark Cloud Beta Chronicle1.png Dark Cloud Beta Chronicle Icons.png

Dark Cloud Debug Build

A debug build of Dark Cloud was found by gamble leftover hidden in PlayStation ‘s Jampack Winter 2002 ‘s Demo Disc that was sold in stores across North America. Interestingly it includes an exclusive greenwich village debug feature which is not found in the retail versions debug manner. Dark Cloud village debug.jpg

Alternate Character Names

A Young Boy who has the unique
ability to extract 
"fragments of the world".
Training to be hunter,Toro lives
in the Village of Mataragi.
A mysterious warrior with a ma-
gic sword.He has an extreme ap-
preciation for the God of Magic.
A sorceress imprisoned inside
a lamp.Her magic is very power-
A strong warrior of the desert
people.Has the power to control
the winds.
A young girl magically trans-
formed from a cat to a human be-
ing.She has the ability to 
change back into a cat.

One of the txt files in the game ‘s DATA.DAT archive contains the names and descriptions of several main characters. respective names differ well from the final names seen in-game :

  • TORAN became Toan.
  • TORO became Goro.
  • SEIDE became Seda.
  • UN-GARA became Ungaga.
  • SHIAO became Xiao.

additionally, Seide ‘s description refers to a “ God of Magic ”, which is never referenced in-game. As respective press outlets besides referred to Toan as Toran anterior to the game ‘s release equally well as Seda ‘s name being Sheeda, these names are likely a result of a then-incomplete localization of function, quite than being misprint .

Alternate Element Names

Hidden deep within the files of the japanese version of Dark Cloud was a .mes file which is not found in the external versions. Within this .mes file is surrogate names for the elements used to upgrade weapons, they are as follows :

  • Flame became Fire
  • Snow Flake became Ice
  • Lightning Bolt became Thunder
  • Vortex became Wind
  • Sun became Holy

unused Character Portraits

Some unused fictional character portraits are left over in the game ‘s data. notably, an earlier portrait of Ruby showcasing a former design, a cat-o’-nine-tails form for Xiao, and a portrayal for Seda ; who was belated replaced with Osmond. The big cat portrayal of Xiao would have been used when xiao was used in the village overworlds and her portrait would change when entering dungeons. The game refrences this trash automobile mechanic whithin her beta character bio extracted from the game files, “ A new female child magically transformed from a big cat to a human being.She has the ability to change back into a caterpillar. ” DarkCloud-Missing and different character portraits.png

Beta Dungeon Tiles

Hidden within Dark Cloud ‘s files lies unused beta tiles for use in the game ‘s dungeons. This tile specifically was going to be used to mark a dead end in Devine Beast Cave ; possibly to mark the end of the tramway. Dark Cloud Devine Beast Cave.png Dark Cloud Devine Beast Cave2.png

Prototype Georama Menu and HUD

An early Georama menu that was leftover on the plot ‘s phonograph record. This differs from the earliest Georama seen in the Tokyo Game Show 1999 and is more simplistic in comparison. DarkCloud-Classic Geomrama menu seide.png prototype of the HUD ( with floor number in a green encircle ), together with the georama menu ( both present in an “ old ” booklet on the DVD ), this strange interpretation of the menu and department of housing and urban development is seen in function lone in a first movie of Prototype HUD.jpeg

Leftover Georama Elements

A cactus can be found in the Norune Village ‘s Georama tileset, which implies that you were able to place cacti down in the Georama segments. DarkCloud-Norune Village Cactus.png

fresh Village Icons

Within the game ‘s files there are respective village title cards that go unused which suggests that these area name undergo several name changes throughout development : Norune1.png Noruen2.png Dran.png Matataki.png Forest of the owl.png Queen.png Suken shpp.png Muska raka.png Shrine.png Yell.png Moon dark cloud.png Castle of darkheaen.png

idle text for trash weapon attributes

Within the game ‘s files there can be found fresh text that describes two weapon stats that went idle in the final adaptation of the game. These upgrades would have been used to improve the musician ‘s luck and increase stat for their weapon. The functionality for these stats has been removed from the game ‘s files. The descriptions are as follows :

  • Growth +1
  • Growth +2
  • Growth +3

obtain greater experience by attaching to a weapon.

  • Luck +1
  • Luck +2
  • Luck +3

Increase luck by attaching to weapon .

unused Weapon Icons

When going through the game files an unused weapon attachment icon can be found. It appears to be an worm buster or anti-insect as it is in the imprint of a bee. This implies that there was once a weapon stat to defend against insect enemies. This attachment lacks any functionality and it is unknown why it was removed. Insect buster .jpg

unused Items

DarkCloud-Unused items.jpg There are many fresh items that are left in Dark Cloud ’ second files, the bet on lists them as follows :

  • Medusa Powder: Petrifies Enemies for a while.
  • Hardening Powder: Can harden a bottomless marsh.
  • Powder of Teleportation: Lets you teleport to a different location on the same floor.
  • Early design Fishing Rod.
  • Worm Fishing Rod.
  • Prickley Fishing Rod.
  • Pedometer: Counts Every Step.
  • Save Book: Allows you to save when moving to another floor.
  • Early design Pedometer.
  • Early design Save Book.
  • Magical Lamp: A Lamp for summoning Ruby the Genie.
  • Unknown.
  • Shell Ring: A memento of Rando and the Queen.
  • Early Fire Crystal Design: Stone with the power of Fire. Causes flame-based damage in dungeon.
  • Early Thunder Crystal Design: Stone with the power of Thunder. Causes thunder-based damage in dungeon.
  • Early Ice Crystal Design: Stone with the power of ice. Causes ice-based damage in dungeon.
  • Early Wind Crystal Design: Stone with the power of wind. Causes wind-based damage in dungeon.
  • Dran’s Horn: Lets you ride on Dran to another map.
  • Moon Flute: A flute that can call the moon boat.
  • Early Gourd design.
  • Unused Spirit Water: Water from the Spring of the Spirit. Fully quenches your thirst.
  • Healing Water: Water from Miraculous Peaks. Recovers your body.
  • Siren’s Tear: Fully recovers your body.
  • Early Design for Queens Hook: Gatekey.
  • Early Design for King’s Slate: Gatekey.
  • Unused Gold Statue: Gatekey.
  • Unused Flame Key: Gatekey.
  • Unused Flame Dungeon Key.
  • Unused Flame Backfloor Item.
  • Early Design for Flapping Fish: Backfloor Item in Shipwreck.
  • Early Design for Rotten Flapping Fish: Yuck, it’s rotten!
  • Early Design for Sun and Moon Temple Dungeon Key.
  • Unused World Map: Use to teleport to new areas.
  • Early Design for Water.
  • Unknown.

Beta picture of Gilda cliff from enemies. DarkCloud-Gold beta.jpg

unused foe

This lizard/dragon enemy was found only in the japanese interpretation of Dark Cloud within it ‘s files and goes unused. The animations of this enemy has so far to be found or deleted entirely. This monster ‘s exemplar could be found amongst the enemies for Norune Village, although unlike the rest of the monsters this one ‘s file format was corrupted. It ‘s nameless what this enemy was planned to do, or where it would have been found, though it is speculated it may have been a region of the trash Fire keep. Unused enemy E02A Gif.gif New with texture

unused ‘Chara Coin ‘ functionality

unused character dialogue hints at an early way the actor would have obtained new playable allies. initially when the new ally joins your party, they would offer Toan an item called a Chara Coin for the player to use to summon the fresh ally in the dungeon. Although this text was removed from gameplay, the Chara Coin functionality is distillery present and can be seen in the plot when the player presses select to quickly swap characters. DarkCloud-Final chara coin.png

unused Dungeon Mini Map Variations

Within Dark Cloud ‘s textures can be found four idle dungeon mini map variations ; it is ill-defined where these mini map variations would have been used .

inaccessible Area

The Flapping Duster, the back floor key for the Gallery of Time, is inaccessible through normal gameplay in the US and european versions. This renders the Gallery of Time ‘s back shock wholly inaccessible without the manipulation of cheating devices. Romhacks do exist for the US and european versions that restores the working demeanor of the Flapping Duster from the japanese version of the game, which then allows the player ‘s access to the Gallery of Time ‘s back shock. Flapping.png

Read more: Panem

regional Differences

The Demon Shaft is a 100-floor keep that is unlock after completing the independent fib or starting a newfangled crippled with a completed game save on the same memory card. This keep is single to the US and european releases. This exclusivity extends to all monsters, bosses, items adenine well as foreman monster that lone appear in the Demon Shaft. Demon shaft title.jpg Dark Cloud Demon Shaft Outside.jpg Demon Shaft face.jpg Demon Shaft hallway.jpg

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