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Interactive Entertainment (MS) Degree | UCF Orlando, FL

The Master ‘s of Science in Interactive Entertainment at UCF ‘s Florida Interactive Entertainment Academy ( FIEA ) teaches artists, programmers, and producers the techniques, tools, and skills to succeed in the gambling industry. The program provides specific skills in the area of game design, scheduling, three-d art, vitamin a well as substantive skills such as problem solve, teamwork, and project management. FIEA provides a team-based, industry-oriented education in a first facility located at the UCF Downtown campus in Orlando. student production teams are mentored by diligence trained staff who provide teaching in game design, grade design, technical invention, creative collaboration, rapid prototyping, three-d animation and model, technical artwork, motion capture, software engineering, legal and ethical issues, preproduction, and postmortems. Graduates have access to internship and guess opportunities and job interviews with game and media companies from across the state. The Interactive Entertainment MS academic degree requires a minimum of 30 credit hours beyond the bachelor ‘s degree including 12 credit rating hours of congress of racial equality courses, 9 credit hours of specialization, a practicum and a capstone experience. Total Credit Hours Required: 30 Credit Hours Minimum beyond the Bachelor’s Degree

Degree Requirements


12 Total Credits

  • Complete all of the following
    • Complete the following:
      • DIG5529C – Production for Media (3)
      • DIG5548C – Rapid Prototype Production I (3)
      • DIG5856 – Experimentation, Application and Innovation in Games (3)
      • DIG6547C – Preproduction and Prototyping (3)
    • The foundation of the degree is the four-course core sequence that focuses on team-based learning. This sequence is designed to provide declarative, procedural, and strategic knowledge in a variety of issues related to game design. These include creative collaboration, rapid prototyping, 3-D animation and modeling, documentation, software engineering, legal and ethical issues, preproduction, and postmortems.


9 Total Credits

  • Complete 1 of the following
    • Specialization courses help prepare students in their chosen field (Art, Production or Programming) by covering the details of each discipline. Art classes help students develop aesthetic and technical skills necessary to create compelling visuals for the entertainment industry. Programming classes focus on software engineering techniques as they apply to interactive entertainment products, while production classes focus on the specifics of game design as well as project management. Students take all three courses in their chosen specialization. Courses are listed in order of term offered: Fall Spring Summer
    • Art Specialization

    • Complete the following:
      • DIG5348C – Digital Asset Creation (3)
      • DIG6559C – Advanced Digital Asset Creation (3)
      • DIG6589C – Digital Asset Portfolio Development (3)
    • Production Specialization

    • Complete the following:
      • DIG5557C – Production and Design I (3)
      • DIG6558 – Production and Design II (3)
      • DIG6099C – Media Distribution (3)
    • Programming Specialization

    • Complete the following:
      • DIG5637 – Game Programming Fundamentals (3)
      • DIG6638 – Advanced Game Programming (3)
      • DIG6635 – Applied Programming Mechanics (3)


3 Total Credits

  • Complete all of the following
    • The capstone experience applies the concepts and theories learned to produce a large-scale project. The target deliverable is a playable demonstration of a game that simulates the core experience and demonstrates the key features of the project’s vision. The course concludes with a special event premiering the final project to the FIEA community and invited guests.
    • Complete the following:
      • DIG6718C – Interactive Entertainment Project (3)


6 Total Credits

  • Complete all of the following
    • The practicum is supervised training supplementing theoretical and practical experiences involving new research developments or partnerships within the gaming industry. Students may participate on a research team exploring new ideas in interactive entertainment with industry partners, working at an on-site internship with a game company, developing a start-up entity, or working with a faculty member on research in an area of interest.
    • Complete at least 1 of the following:
      • DIG6944C – Game Design Practicum (6)
      • DIG6947C – Digital Venture Practicum (6)

Independent Learning

0 Total Credits

  • Both the capstone course and the practicum provide independent learning experiences. The capstone experience is a project-based class that features a game demonstration. The practicum allows students to work with industry partners, in an internship, starting a new venture, or to conduct research with a faculty member.

Grand Total Credits: 30

Application Requirements

12 entire Credits9 Total Credits3 Total Credits6 Total Credits0 Total Credits For information on general UCF graduate admissions requirements that apply to all prospective students, please visit the Admissions section of the Graduate Catalog. Applicants must apply on-line. All request materials must be submitted by the established deadline. In accession to the general UCF graduate application requirements, applicants to this broadcast must provide :

Read more: Video Game Design

  • One official transcript (in a sealed envelope) from each college/university attended.
  • Official, competitive GRE score taken within the last five years.
  • A portfolio of prior work as it relates to their area of specialization (art, programming, production, etc.) sent directly to the Florida Interactive Entertainment Academy.
  • Applicants must submit 3 personal references. These references should be willing and able to attest to your academic, professional and personal achievements. These references need to include the following info:
    • Reference Name
    • Email address
    • Phone number
    • Relationship to applicant

This program admits students in the fall semesters into output teams. Students will be selected based on the skills they possess and contributions they can make to the production team. Meeting minimum UCF entrance fee criterion does not guarantee program admission. concluding entree is based on evaluation of the applicant ‘s abilities, past performance, recommendations, meet of this program and staff expertness to the applicant ‘s career/academic goals, and the applicant ‘s electric potential for completing the academic degree. Because of the high volume of portfolios received, we regret that we can not offer individual feedback on the materials that are submitted as part of the application march.

Application Deadlines

Interactive Entertainment MS *Fall Priority Fall Spring Summer
Domestic Applicants Jan 15 Jul 1
International Applicants Jan 15 Jan 15

*Applicants who plan to enroll full moon prison term in a degree course of study and who wish to be considered for university fellowships or assistantships should apply by the Fall Priority date .

Financial Information

calibrate students may receive fiscal aid through fellowships, assistantships, tuition accompaniment, or loans. For more information, see the College of Graduate Studies Funding web site, which describes the types of fiscal aid available at UCF and provides general steering in planning your calibrate finances. The Financial Information part of the Graduate Catalog is another key resource .

Fellowship Information

Fellowships are awarded based on academic deserve to highly restricted students. They are paid to students through the Office of Student Financial Assistance, based on instructions provided by the College of Graduate Studies. Fellowships are given to support a student ‘s graduate discipline and do not have a shape obligation. For more information, see UCF Graduate Fellowships, which includes descriptions of university fellowships and what you should do to be considered for a company.

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